A no-code game maker that asks the right questions
Most no-code tools hand you a blank canvas, a library of blocks and a long tutorial. That is great if you want to learn game development. If you simply want a game – for a friend, a class or a Friday team call – it is a lot of homework. We took the opposite route: you make decisions, and the system does the building.
There are 9 genres to choose from right now: endless runner, platformer, space shooter, racing, a number-merging puzzle, quiz and story adventure, plus two larger world projects – a city builder with production chains and a 3D open-world city. Each genre has a fixed base cost and a known play length, so you never wonder what you are paying for.
How it works behind the scenes
When you hit build, Claude – the AI model by Anthropic – acts as your game designer. It invents characters, levels, obstacles and dialogue that fit your idea and writes them down as a structured game description. It does not write code. Our own engine reads that description and plays it in the browser.
That design choice matters to you in three ways. Games run reliably on phones and laptops because the engine is tested, not improvised. No generated code ever runs on your device. And small games build quickly (our estimate, not yet measured in live operation).
Credits, explained in one minute
Instead of vague usage limits, every choice has a price tag in credits. A small endless runner costs 100 credits, a small quiz 80, a small platformer 125. Extras such as sound, a high-score list or touch controls add a fixed amount each. You see the total before you confirm.
- The free plan includes one mini game per month – enough to try it properly.
- Paid plans start at €9.99 a month; credit packs start at €9.99 and stay valid for three years.
- Changes after the build go through a chat in the studio: 1 credit for a small tweak, 8 for a normal change, 25 for a big one.
- Remixing a public game from the arcade takes 50% off the base price.
What you end up with
A link. Anyone can open it on a phone, tablet or computer and play right away – no app, no account. Game text can be generated in any of 20 languages, which is handy when the person you are surprising speaks Spanish, Japanese or Arabic. Every game carries a visible AI label, in line with the transparency rules of the EU AI Act.
What you will not get (yet): photo uploads, multiplayer, or games built around famous characters from films and other games. We leave those out on purpose – personal photos are sensitive data, and other people’s characters belong to other people. Your own fox, knight or astronaut is always welcome.
New to all this? Our step-by-step guide walks through a first game in detail, and what AI can do in games explains the limits honestly.



