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World projects

Bigger games: your own world

Two engines for games you play for hours instead of minutes: a city builder with production chains, and a low-poly 3D city you explore by car. The AI designs the world, our engine plays it in the browser.

From the Studio plan, up to 5 world projects a month. Open world, 10–30 missions or goals, 2–6 hrs.

Spice Island

Builder & Economy

2D, isometric

Found a settlement, link fish, grain, mill and bakery, and grow it from settlers to merchants. You plan routes, warehouses and trade, and the economy reacts.

  • Map type of your choice: island, valley, coast, desert or snow
  • Up to 16 resources and around 30 building types
  • Production chains, population tiers and goals
  • Progress is saved in the browser
from 1,920 credits≈ €60.67 per project with the Studio plan
Night Shift in Port Lumen

Open World 3D

3D, low-poly

An invented city with districts, vehicles and day and night. Deliver parcels, race, escape a chase, take photos or drive a taxi – without weapons.

  • Your own city with made-up names and districts
  • 10 to 30 missions: deliveries, races, chases, collecting, photo spots
  • Keyboard, touch and gamepad
  • Day and night cycle, progress is saved
from 2,400 credits≈ €75.84 per project with the Studio plan

Epic: the big open world

3D, low-poly

The largest scope: 2–3 islands, each with its own city. They unlock one after another, and you switch between them by ferry or bridge. On top come 40–80 missions with a main story, side jobs and up to 24 characters – for 10 to 25 hours of play.

  • 2–3 islands, each with its own city and several districts
  • Islands unlock one by one; ferry or bridge to switch
  • 40–80 missions with a main story, side jobs and dialogue
  • Up to 24 characters, day and night, progress saved in the browser

To be honest: the scale refers to scope – islands, missions, playtime – not to graphics or content. It stays a data-driven browser game in low-poly 3D, non-violent and without weapons. It doesn’t replace a big-studio production.

from 5,000 credits≈ €158.00 per project with the Studio plan

Epic: 2–3 islands, 40–80 missions, main story, 10–25 hrs. From the Studio plan, up to 2 Epic projects a month (5 together with World projects). The build takes ≈ 8–12 min.

What to expect – and what not

We want you to know exactly what you’re paying for.

You get

  • A complete, playable browser game with 2 to 6 hours of play, depending on your goals
  • A world built around your idea: setting, names, missions, economy
  • A price you see before anything is built, and your credits back if the build fails
  • Changes by chat afterwards, each with its own price

You don’t get

  • The scope of a big studio production with years of development
  • Photorealistic graphics – the look is low-poly or isometric on purpose, so it runs in any browser
  • Copies of existing games, characters or brands. Describe the genre, not a title
  • Weapons or violence against people or animals in the open world

How a world is made

  1. You describe the worldSetting, mood, who lives there, what the goal is. A few sentences are enough.
  2. The AI designs it as dataEconomy, map, missions and dialogue – checked against fixed rules before anything runs.
  3. Our engine plays itTested engines render the world. That keeps games stable and fair, on phones too.

Content rules

Suitable from age 12: no weapons, no violence against people or animals, no real brands. City and company names are invented. Accounts are for people aged 16 and over. Youth protection

City builder and 3D open world · playing.company