Two engines for games you play for hours instead of minutes: a city builder with production chains, and a low-poly 3D city you explore by car. The AI designs the world, our engine plays it in the browser.
From the Studio plan, up to 5 world projects a month. Open world, 10–30 missions or goals, 2–6 hrs.
Builder & Economy
2D, isometric
Found a settlement, link fish, grain, mill and bakery, and grow it from settlers to merchants. You plan routes, warehouses and trade, and the economy reacts.
Map type of your choice: island, valley, coast, desert or snow
Up to 16 resources and around 30 building types
Production chains, population tiers and goals
Progress is saved in the browser
from 1,9201,920 credits≈ €60.67 per project with the Studio plan
The largest scope: 2–3 islands, each with its own city. They unlock one after another, and you switch between them by ferry or bridge. On top come 40–80 missions with a main story, side jobs and up to 24 characters – for 10 to 25 hours of play.
2–3 islands, each with its own city and several districts
Islands unlock one by one; ferry or bridge to switch
40–80 missions with a main story, side jobs and dialogue
Up to 24 characters, day and night, progress saved in the browser
To be honest: the scale refers to scope – islands, missions, playtime – not to graphics or content. It stays a data-driven browser game in low-poly 3D, non-violent and without weapons. It doesn’t replace a big-studio production.
from 5,0005,000 credits≈ €158.00 per project with the Studio plan
Epic: 2–3 islands, 40–80 missions, main story, 10–25 hrs. From the Studio plan, up to 2 Epic projects a month (5 together with World projects). The build takes ≈ 8–12 min.
We want you to know exactly what you’re paying for.
You get
A complete, playable browser game with 2 to 6 hours of play, depending on your goals
A world built around your idea: setting, names, missions, economy
A price you see before anything is built, and your credits back if the build fails
Changes by chat afterwards, each with its own price
You don’t get
The scope of a big studio production with years of development
Photorealistic graphics – the look is low-poly or isometric on purpose, so it runs in any browser
Copies of existing games, characters or brands. Describe the genre, not a title
Weapons or violence against people or animals in the open world
How a world is made
01You describe the worldSetting, mood, who lives there, what the goal is. A few sentences are enough.
02The AI designs it as dataEconomy, map, missions and dialogue – checked against fixed rules before anything runs.
03Our engine plays itTested engines render the world. That keeps games stable and fair, on phones too.
Content rules
Suitable from age 12: no weapons, no violence against people or animals, no real brands. City and company names are invented. Accounts are for people aged 16 and over. Youth protection