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Make your own game

Make your own game – no code, no downloads

Bring an idea, we bring the engine. Five quick choices – genre, size, style, extras and what the game is about – and you see a price before anything is built. A few minutes later you are playing it in your browser and sharing the link.

Start making your gameEndless Runner · Small: price of 100 credits

You see the price before anything is built. If a build fails technically, the credits reserved for it are credited back.

Games made with the same five steps

Open any of these as a template, then change the title, the hero and the idea to make it yours.

  • Screenshot: Neon Sprint

    Neon Sprint

    An endless runner in a neon city: jump, duck and collect gems.

    Use as a template →
  • Screenshot: Coast Racer

    Coast Racer

    Racing along the coast: switch lanes, grab boosts, beat your rival in the final race.

    Use as a template →
  • Screenshot: Europe Quiz

    Europe Quiz

    A learning quiz on European capitals, rivers and mountains with an explanation after every question.

    Use as a template →
  • Screenshot: Spice Island

    Spice Island

    Building & economy: found an island colony, link fishery, mill and bakery, and grow a settlement into a town.

    Use as a template →

A no-code game maker that asks the right questions

Most no-code tools hand you a blank canvas, a library of blocks and a long tutorial. That is great if you want to learn game development. If you simply want a game – for a friend, a class or a Friday team call – it is a lot of homework. We took the opposite route: you make decisions, and the system does the building.

There are 9 genres to choose from right now: endless runner, platformer, space shooter, racing, a number-merging puzzle, quiz and story adventure, plus two larger world projects – a city builder with production chains and a 3D open-world city. Each genre has a fixed base cost and a known play length, so you never wonder what you are paying for.

How it works behind the scenes

When you hit build, Claude – the AI model by Anthropic – acts as your game designer. It invents characters, levels, obstacles and dialogue that fit your idea and writes them down as a structured game description. It does not write code. Our own engine reads that description and plays it in the browser.

That design choice matters to you in three ways. Games run reliably on phones and laptops because the engine is tested, not improvised. No generated code ever runs on your device. And small games build quickly (our estimate, not yet measured in live operation).

Credits, explained in one minute

Instead of vague usage limits, every choice has a price tag in credits. A small endless runner costs 100 credits, a small quiz 80, a small platformer 125. Extras such as sound, a high-score list or touch controls add a fixed amount each. You see the total before you confirm.

  • The free plan includes one mini game per month – enough to try it properly.
  • Paid plans start at €9.99 a month; credit packs start at €9.99 and stay valid for three years.
  • Changes after the build go through a chat in the studio: 1 credit for a small tweak, 8 for a normal change, 25 for a big one.
  • Remixing a public game from the arcade takes 50% off the base price.

What you end up with

A link. Anyone can open it on a phone, tablet or computer and play right away – no app, no account. Game text can be generated in any of 20 languages, which is handy when the person you are surprising speaks Spanish, Japanese or Arabic. Every game carries a visible AI label, in line with the transparency rules of the EU AI Act.

What you will not get (yet): photo uploads, multiplayer, or games built around famous characters from films and other games. We leave those out on purpose – personal photos are sensitive data, and other people’s characters belong to other people. Your own fox, knight or astronaut is always welcome.

New to all this? Our step-by-step guide walks through a first game in detail, and what AI can do in games explains the limits honestly.

Make your game in five steps

  1. Pick a genre

    Runner, platformer, quiz, story and more. Each card shows the genre factor that shapes the price.

  2. Choose the size

    From Mini (one level, two or three minutes of play) to Large (15+ levels with a story and save game).

  3. Choose a style

    Pixel, Neon, Pastel, Paper or Mono. You can switch styles later for a single credit.

  4. Add extras

    Sound, a high-score list, save games, touch or gamepad controls – each with a fixed credit price.

  5. Describe your idea and build

    One sentence is enough. Add an occasion and a first name if it is a gift, check the price, confirm, and play.

What it costs

Every game has a price in credits that you see before anything is built. This is what Endless Runner costs without extras:

SizeWhat you getPlay timePrice
Mini1 level2–3 min40 credits
Small3 levels + menu≈ 10 min100 credits
Medium5–8 levels, power-ups≈ 30 min250 credits
Large15+ levels, story, saving1–2 hrs700 credits

How to get credits

  • Free: 40 credits a month – enough for one mini game (40 credits), no payment details needed.
  • Starter: €9.99 a month, 300 credits – enough for about 3 games at the Small size.
  • Creator: €24.99 a month, 900 credits – enough for about 9 games at the Small size.
  • Credit packs, no subscription: 250 for €9.99, 1,000 for €34.99, 5,000 for €169, each valid for 3 years.

Prices in euros including 19% German VAT. Chat edits cost extra – you see that price up front, too. Compare all plans →

FAQ

Do I need any coding or design skills?

No. You choose from a few options and describe your idea in a sentence. Claude and our engine handle the technical side.

Is it free?

You can make one mini game per month on the free plan. Larger games need a paid plan from €9.99 a month or a credit pack. See pricing for every detail.

Can I use my game commercially?

From the Creator plan upwards, yes – for example at a trade-show booth or in a newsletter. Games on the free and Starter plans are for personal use.

Is it available in my country?

We are in beta. The launch starts in the German-speaking countries, prices are in euros, and the website is available in German and English. You can join the waitlist from anywhere.

Which devices do the games run on?

Any current browser on phones, tablets and computers. Pick touch controls as an extra if most players will be on a phone.

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Ready to make your own game?

Five steps, one clear price, one link to share. It runs in the browser, on phones and computers alike.

Start making your game
Make Your Own Game Online – No Code | playing.company