What a story adventure is
You read a short scene, then choose what happens next. Each scene offers two or three choices, and each choice leads to another scene. Some paths end in a good ending, some in a surprising or sad one. Because every reader can take a different route, people talk about what they chose, and they play again to see what they missed.
What Claude builds for you
- A scene graph: scenes written in the second person (“You open the heavy door…”), short enough to read on a phone.
- Choices with consequences: two or three buttons per scene, always leading to scenes that exist.
- At least three endings, so one playthrough never shows everything.
- No dead ends: every scene can be reached from the start, and every path can reach an ending, so nobody gets stuck in a loop.
A story is a good fit when words matter more than reflexes. It is also the genre where a personal touch lands best: a hero with a friend’s first name, a setting from a shared holiday, an inside joke as the final twist.
How long should it be?
| Size | Scenes | Good for | Credits (base) |
|---|---|---|---|
| Mini | about 5 | a short surprise or a birthday riddle | 40 |
| Small | about 8 | a bedtime-style tale or a classroom opener | 100 |
| Medium | about 14 | a mystery with a real middle section | 250 |
| Large | about 24 | a full adventure with many branches | 700 |
These are the base credits before extras. Story dialogues (40 credits) let the characters speak in direct speech, and a save game (20 credits) lets players pick up a long story later. You see the total before you confirm the build.
Ideas for story games
- A personal adventure: a quest in which your friend’s family and pets appear, ending with a birthday message.
- A learning story: a time-travel trip through a history topic where each choice teaches a fact.
- A civics or ethics discussion: a dilemma with no perfect path. Pupils compare what they chose.
- A team scenario: a pretend project crisis that shows how a decision affects colleagues.
- A newsletter treat: a three-minute mystery for subscribers.
What it is not
Want more story craft? Our guide what AI can do in games explains where an AI writer shines and where you should read the scenes yourself. For a story in more than one language, see the multilingual game maker.

