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World project: open world 3D

An open-world game maker for your own 3D city

A harbor town at night, a beach town in summer, a mountain city in the snow: describe the place and the mood, Claude invents districts, vehicles, characters and missions, and our 3D engine lets you drive its streets right in the browser.

Plan your open worldOpen World 3D · World: price of 2,400 credits

You see the price before anything is built. If a build fails technically, the credits reserved for it are credited back.

Example city

“Night Shift in Port Lumen”: neon lights, harbor cranes, deliveries against the clock and a chase you win by driving well.

  • Screenshot: Night Shift in Port Lumen

    Night Shift in Port Lumen

    Open world 3D: your own harbor city with districts, vehicles, deliveries, races and chases – no weapons.

    Use as a template →
  • Screenshot: Spice Island

    Spice Island

    Building & economy: found an island colony, link fishery, mill and bakery, and grow a settlement into a town.

    Use as a template →

What goes into your city

Open world means freedom: you roam a city and decide which job to take next. Our engine generates the city from your seed – road network, junctions and traffic lights, bridges over the river, a coastline, hills, landmarks and viewpoints. Claude brings it to life:

  • Districts: two to eight – downtown, harbor, old town, beach, park, industrial zone, suburbs or hills – each with its own name.
  • Vehicles: up to ten, from scooters and taxis to vans and boats.
  • Characters: up to twelve mission givers, each with a role and dialogue.
  • Missions: up to thirty, unlocking one after another.
  • Collectibles across the city, radio stations with invented names and hosts, a day and night cycle, and weather from clear skies to fog.

Thrills without weapons

Our cities are exciting because of speed, route-finding and good driving – not violence. There are nine mission types: delivery, race, chase, escape, collect, photo, escort, taxi and explore. You can also switch on a pursuit mechanic: stars show how closely the city watch or your rivals are paying attention. Lose them by staying out of sight; if they catch up with you, the mission simply fails.

3D in the browser – what your device needs

The city is drawn with WebGL right in the browser – no download, no plugin. Current computers, tablets and phones handle it smoothly; very old devices may stutter. You can play with keyboard, touch or gamepad. The look is deliberately clean and colorful rather than photorealistic, which keeps the city fast and makes every style possible, from neon to pastel.

Epic: several islands instead of one city

If you want more than one city, pick the “Epic” size: 2–3 islands, each with its own city and several districts. The islands unlock one after another, and you switch between them by ferry or bridge. On top come a continuous main story, side jobs and up to 24 characters – designed for 10 to 25 hours of play, with a build time of ≈ 8–12 min.

  • Scale: the scope of a classic open-world game, measured in islands, missions and playtime.
  • Main story: 40 to 80 missions that you unlock bit by bit.
  • Still non-violent: missions are about driving, delivering, finding and escaping.

Ideas for your city

  • an island city where water taxis are the fastest way around
  • a winter mountain town with deliveries over snowy passes
  • a retro city in the eighties with synth-heavy radio stations
  • a team scavenger hunt: who finds every viewpoint first?
  • a photo safari through the city park with rare birds as collectibles

Price and requirements

Open World 3D comes in two sizes. “World”: 10 to 30 missions and two to six hours of play, price 2,400 credits. “Epic”: 2–3 islands, 40 to 80 missions and 10 to 25 hours of play, price 5,000 credits. Both are available from the Studio plan, up to 5 world projects per month per account, of which at most 2 can be Epic projects. You top up credits beyond your monthly allowance with a credit pack. You always see the price before the build starts.

Curious what the AI does for a game like this, and what it cannot do? Read what AI can do in games. More into fields and production chains? Try the city builder maker.

Your open world in five steps

  1. Choose “Open World 3D”

    You will find it among the world projects. Then pick the “World” size (one city) or “Epic” (several islands).

  2. Choose a style

    Neon for night cities, Pastel for summer by the sea, Mono for a graphic look.

  3. Controls and extras

    Gamepad for the couch, save games for long sessions, sound for the radio and engines.

  4. Describe city, mood and hero

    Where is the city, what season is it, what kind of jobs await? One or two sentences are enough.

  5. Build and hit the road

    When the build is done, the city is ready, and the first mission waits with the first mission giver.

What it costs

Every game has a price in credits that you see before anything is built. This is what Open World 3D costs without extras:

SizeWhat you getPlay timePrice
Worldopen world, 10–30 missions or goals2–6 hrs2,400 credits
Epic2–3 islands, 40–80 missions, main story10–25 hrs5,000 credits

How to get credits

  • Studio: €79 a month, 2,500 credits. A world project costs 2,400 credits; you top up the difference with a credit pack (250 for €9.99, 1,000 for €34.99, 5,000 for €169). Up to 5 world projects per month.
  • Credit packs, no subscription: 250 for €9.99, 1,000 for €34.99, 5,000 for €169, each valid for 3 years.

Prices in euros including 19% German VAT. Chat edits cost extra – you see that price up front, too. Compare all plans →

FAQ

Can I rebuild a real city?

Cities and company names are always invented. You can describe the feel of a region though, such as “a harbor town on the Baltic coast”.

Can I build a huge open-world game?

Yes, at the “Epic” size: 2–3 islands, 40 to 80 missions, about 10 to 25 hours of play, 5,000 credits, from the Studio plan and at most 2 a month. It stays a low-poly browser game without violence, not a big-studio production.

Are there weapons or fights?

No. Missions are about driving, delivering, finding and escaping. Violence against people or animals is ruled out.

Can I explore on foot?

Yes. You can walk around and get into vehicles when you want to move faster.

Can you clone a famous open-world game?

No. Names, brands and characters of other games stay out. Tell us what you love about the genre – freedom, vehicles, a city at night – and we build your own world.

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Ready to make your own game?

Five steps, one clear price, one link to share. It runs in the browser, on phones and computers alike.

Plan your open world
Open-World Game Maker: 3D City in Browser | playing.company