What is in the file
The export is one HTML file. Inside it you will find everything the game needs: the game engine, the full description of your game with all texts and every translation, and a small language picker if the game has two or more languages. There is nothing to install and nothing to unzip.
- Runs without a network: the file blocks all outgoing connections, so it works offline and sends nothing anywhere.
- All languages included: every translation travels inside the file. With two or more languages a picker appears next to the game.
- AI label stays visible: the notice that the game was made with AI remains in the file, as the EU AI Act asks.
- Scores stay on the device: high scores and save games are kept locally in the player’s browser, as on our own game page.
Where the file can go
Games run in the browser on playing.company and are tied to the platform by default. The HTML5 export is the licensed exception for the Creator plan and above: you may use the file within the rights in our terms (§ 11). The AI label has to stay in it, and the runtime inside remains our property. Where exactly a file can be shown depends on those terms and on the rules of the place you put it.
- Your own website: upload the file and show it inside an iframe on any page, for example with a single line such as <iframe src="game.html" width="800" height="500">. The text around it is yours.
- Learning platforms and intranets: some let you upload an HTML file or embed it from your own file store. Check what yours allows.
- Game portals for browser games: some accept a single HTML file or a zip containing one. Read the portal’s upload rules first.
- Offline: open it from a USB stick or send it by email, and it still works in any current browser.
One thing to know: the exported file asks search engines not to index it on its own. That is deliberate, because a bare game file has no text for people to find. If you want visitors from search, put the game on a page of your own with a headline, a short description and a link back to your site.
Size and speed
Arcade games, quizzes and stories use a lean version of our player, which keeps the file small and quick to load on a phone. Open-world projects need the 3D engine and therefore produce a larger file; they suit a dedicated page better than a banner slot.
Plans and rights
HTML5 export and commercial use come with the Creator plan and every higher plan. A source-code export doesn’t exist yet. If you plan to sell a game or run ads in it, check the rights of any assets you add yourself and keep the AI notice visible.
From idea to file
Smaller games build faster than larger ones. Add up to 20 languages if your audience needs them (see the multilingual game maker), test the game in the browser, then press export. For a first look at the builder, read how to make a game without coding.


